Package: gsk
GskRenderNode gsk:render-node
Superclassescommon-lisp:standard-object, common-lisp:t Documented Subclassesgsk:blend-node, gsk:blur-node, gsk:border-node, gsk:cairo-node, gsk:clip-node, gsk:color-matrix-node, gsk:color-node, gsk:conic-gradient-node, gsk:container-node, gsk:cross-fade-node, gsk:debug-node, gsk:fill-node, gsk:inset-shadow-node, gsk:linear-gradient-node, gsk:mask-node, gsk:opacity-node, gsk:outset-shadow-node, gsk:radial-gradient-node, gsk:repeat-node, gsk:repeating-linear-gradient-node, gsk:repeating-radial-gradient-node, gsk:rounded-clip-node, gsk:shadow-node, gsk:stroke-node, gsk:subsurface-node, gsk:text-node, gsk:texture-node, gsk:texture-scale-node, gsk:transform-node Direct Slots
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Details The gsk:render-node instance is the basic block in a scene graph to be rendered using the gsk:renderer object.
Each node has a parent, except the top-level node. Each node may have child
nodes. Each node has an associated drawing surface, which has the size of the rectangle set when creating it. Render nodes are meant to be transient. Once they have been associated to a gsk:renderer object it is safe to release any reference you have on them. All gsk:render-node instances are immutable, you can only specify their properties during construction. | See also |
2023-10-25