Package: graphene
CStruct graphene:ray-t
Details
The graphene:ray-t structure is a structure representing a ray
emitted by an origin, identified by a point in 3D space, in a given
direction, identified by a vector with 3 components.
A common use of the graphene:ray-t implementation is ray-casting to find which objects in a 3D scene are under the coordinates of the pointer.
A common use of the graphene:ray-t implementation is ray-casting to find which objects in a 3D scene are under the coordinates of the pointer.
2023-12-5