Package: gdk

Function gdk:texture-save-to-tiff-bytes

Lambda List

gdk:texture-save-to-tiff-bytes (texture)

Arguments

texture -- a gdk:texture object

Return Value

A newly allocated g:bytes instance containing TIFF data.

Details

Store the given texture in memory as a TIFF file. Use the gdk:texture-new-from-bytes function to read it back.

This function is intended to store a representation of the texture’s data that is as accurate as possible. This is particularly relevant when working with high dynamic range images and floating-point texture data.

If that is not your concern and you are interested in a smaller size and a more portable format, you might want to use the gdk:texture-save-to-png-bytes function.

Since 4.6
 

See also

#2023-5-25