Package: gdk
Class gdk:texture
Superclassesgdk:paintable, gio:icon, gio:loadable-icon, gobject:object, common-lisp:standard-object, common-lisp:t Documented SubclassesDirect SlotsDetails The gdk:texture object is the basic element used to refer to pixel
data.
It is primarily meant for pixel data that will not change over multiple
frames, and will be used for a long time. There are various ways to create gdk:texture objects from a gdk-pixbuf:pixbuf object, or from bytes stored in memory, a file, or a g:resource instance. The ownership of the pixel data is transferred to the gdk:texture instance. You can only make a copy of it, with the gdk:texture-download function. The gdk:texture object is an immutable object: That means you cannot change anything about it other than increasing the reference count with the g:object-ref function. | Returned by
Inherited Slot Access FunctionsSee also |
2025-3-11