Package: gdk
Class gdk:frame-clock
Superclassesgobject:object, common-lisp:standard-object, common-lisp:t Documented Subclasses
None
Direct Slots
None
Details The gdk:frame-clock object tells the application when to update and
repaint a surface.
This may be synced to the vertical refresh rate of the monitor, for example.
Even when the frame clock uses a simple timer rather than a hardware-based
vertical sync, the frame clock helps because it ensures everything paints at
the same time (reducing the total number of frames). The frame clock can also
automatically stop painting when it knows the frames will not be visible, or
scale back animation framerates. The gdk:frame-clock object is designed to be compatible with an OpenGL based implementation or with mozRequestAnimationFrame in Firefox, for example. A frame clock is idle until someone requests a frame with the gdk:frame-clock-request-phase function. At some later point that makes sense for the synchronization being implemented, the clock will process a frame and emit signals for each phase that has been requested. See the signals of the gdk:frame-clock class for documentation of the phases. The :update value of the gdk:frame-clock-phase enumeration and the "update" signal are most interesting for application writers, and are used to update the animations, using the frame time given by the gdk:frame-clock-frame-time function. The frame time is reported in microseconds and generally in the same timescale as the system monotonic time. The frame time does not advance during the time a frame is being painted, and outside of a frame, an attempt is made so that all calls to the gdk:frame-clock-frame-time function that are called at a "similar" time get the same value. This means that if different animations are timed by looking at the difference in time between an initial value from the gdk:frame-clock-frame-time function and the value inside the "update" signal of the clock, they will stay exactly synchronized. Signal DetailsThe "after-paint" signallambda (clock) :run-last
The "before-paint" signallambda (clock) :run-last
The "flush-events" signallambda (clock) :run-last
The "layout" signallambda (clock) :run-last
The "paint" signallambda (clock) :run-last
The "resume-events" signallambda (clock) :run-last
The "update" signallambda (clock) :run-last
| Inherited Slot Access FunctionsSee also |
2024-7-12