- :invalid
- No such format exists or is supported.
- :argb32
- Each pixel is a 32-bit quantity, with alpha in the upper
8 bits, then red, then green, then blue. The 32-bit quantities are
stored native-endian. Pre-multiplied alpha is used. That is, 50 % transparent red is 0x80800000, not 0x80ff0000.
- :rgb24
- Each pixel is a 32-bit quantity, with the upper 8 bits
unused. Red, Green, and Blue are stored in the remaining 24 bits in that order.
- :a8
- Each pixel is a 8-bit quantity holding an alpha value.
- :a1
- Each pixel is a 1-bit quantity holding an alpha value. Pixels
are packed together into 32-bit quantities. The ordering of the bits
matches the endianess of the platform. On a big-endian machine, the
first pixel is in the uppermost bit, on a little-endian machine the first pixel is in the least-significant bit.
- :rgb16-565
- Each pixel is a 16-bit quantity with red in the upper 5 bits, then green in the middle 6 bits, and blue in the lower 5 bits.
- :rgb30
- Like :rgb24 but with 10 bpc.
- :rgb96f
- 3 floats, R, G, B. Since 1.18
- :rgba128f
- 4 floats, R, G, B, A. Since 1.18