Package: gdk-pixbuf
Class gdk-pixbuf-animation
Superclassesg-object, common-lisp:standard-object, common-lisp:t Documented Subclasses
None
Direct SlotsDetails The gdk-pixbuf library provides a simple mechanism to load and
represent animations.
An animation is conceptually a series of frames to be displayed over time.
The animation may not be represented as a series of frames internally. For
example, it may be stored as a sprite and instructions for moving the sprite
around a background. To display an animation you do not need to understand its representation, however. You just ask the gdk-pixbuf object what
should be displayed at a given point in time. | Slot Access FunctionsInherited Slot Access FunctionsSee also |
2021-12-12